
Temple of Sethraliss
Section 1

Shrouded Fang
Interrupt Poisoned Cheap Shot when it emerges from stealth. If missed, Poison-dispel the resulting stun.

Sandfury Stonefist
Ground Pound deals party damage and knocks everyone back — position safely. Tanks should defensive Sunder Slam and its Physical damage amplification.

Barbed Krolusk
Serrated Charge leaps to a random player and applies a bleed. Cleanse it where possible or defensive dangerous overlaps.

Sandswept Hunter
Stop Arrow Barrage with CC. It channels repeated physical damage into a random player and can become dangerous during other damage overlaps.
Boss 1 — Adderis & Aspix

Storm Blessed makes one boss completely immune — always attack the unshielded target.
Drop Aspix's Tempest Winds away from your intended movement path.
For Gale Force, position with your back toward a wall to minimise the knockback, then immediately regroup for Thunder and Lightning and soak the initial hit together before moving away from the follow-up explosion.
Tanks should defensive Adderis's Overload.
Section 2

Sand-Sworn Rider
Priority target. Swarming Krolusks repeatedly summons adds that leap to players and apply bleeds. Cleave the adds quickly and dodge Scouring Sands.

Poisonous Viper
Dispel Cytotoxin. It applies a dangerous Poison DoT to a player.

Faithless Subjugator
Interrupt Addle Mind. If missed, Curse-dispel the five-second disorient.
Boss 2 — Merektha

When targeted by A Knot of Snakes, move into melee before being stunned so one AoE CC can quickly free multiple players.
Thunder Spit repeatedly drops lightning puddles beneath targeted players — keep moving and place them toward the outside.
At full Energy, kill the spawned Vipers and Storm Serpent while dodging Merektha's Burrow charges.
Prepare healing for Serpentstorm and position so its knockback doesn't send you into existing puddles.
Tanks should defensive Lightning Bite.
Section 3

Sand-Sworn Rider
Purge Accumulate Charge. Each stack increases the damage of its eventual Release Charge party-wide hit.

Imbued Stormcaller
Dispel Imbued Conduction before it expires or the targeted player will be stunned. Use spare interrupts on its bolts.

Static Anomaly
Loosely spread. Spark Step teleports to players and deals immediate AoE damage around its target.
Boss 3 — Galvazzt

Three Lightning Spires channel energy into Galvazzt. Stand between each Spire and the boss to intercept its beam, preventing him from reaching 100 Energy.
Rotate soakers if Galvanized damage becomes dangerous and avoid using the tank where possible due to its Physical vulnerability.
If Galvazzt reaches 100 Energy, Consume Charge damages the party, reduces player damage and empowers the boss.
After each Induction, move Galvazzt out of the resulting ground effect while maintaining access to the Spires.
Section 4

Orb Guardian
Caustic Stomp deals heavy party-wide damage and leaves a DoT — prepare healing/defensives. Tanks should mitigate Venomous Slash.

Temple Disruptor
Stop Essence Disruption or it prevents the Eye gaining Energy. Hard-CC one Disruptor and interrupt the other until the Eye is fully charged.

Twisted Hexxer
Interrupt Flame Shock. If targeted by Latent Hex, move away from the group before it expires and leaves a Hex puddle.

Faithless Tormentor
Fixates the healer and stacks Shadowlash if it reaches them. Use slows and CC to keep it away while cleaving it down.
Boss 4 — Avatar of Sethraliss

The goal is to heal the Avatar to 100%.
During Phase 1, Defiling Taint prevents all healing on her, so kill the Essence Defiler.
Kill the Corrupted Guardian and have DPS quickly soak the Corrupted Lifeforce it creates; failed soaks explode, while cleansed Lifeforce heals the Avatar.
Avoid putting Corruption stacks on the tank or healer where possible.
During Phase 2, heal the Avatar while controlling Faithless Tormentors that fixate the healer. Slow/CC and cleave them quickly — the Avatar executes weakened Tormentors with Siphon the Weak, healing herself further.
When another Defiler appears, stop healing the Avatar and repeat the cycle.