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Local Reddit User Enraged That Other Players With More Social Connections Do Better Than Him In M+

  • Writer: Bog
    Bog
  • Aug 18
  • 3 min read



A local World of Warcraft player has today demanded Blizzard Entertainment investigate what he describes as a “deeply unfair system of nepotism” after discovering that people with friends are generally succeeding more in Mythic+ than he is.


The shocking discovery was made late last night by 29-year-old Retribution Paladin XxLightbringerxX, shortly after receiving his 14th consecutive decline from a +11 Blinding Vale.


Despite possessing what he describes as “more than enough IO for the key,” Lightbringer says he was stunned to discover the group leader had instead invited another DPS player they already knew.


“It’s actually disgusting,” he told The Daily Murloc.


“I checked the guy they invited. He has basically the same score as me.”


“So why does he get invited?”


When informed that the player appeared to have completed approximately 30 keys with the tank already, Lightbringer became visibly agitated.


“Exactly,” he said.


“That’s the problem.”



According to Lightbringer, the increasing prevalence of players choosing to play with people they know represents one of the greatest threats currently facing competitive Mythic+.


“This is supposed to be about skill,” he explained.


“Not who you know.”


“If you need to have friends to succeed in this game, then what are solo players supposed to do?”


The Daily Murloc subsequently launched an investigation into this alarming phenomenon and can now confirm that players who regularly communicate with other human beings do, in fact, appear to have a competitive advantage in the massively multiplayer online role-playing game.


Our reporters uncovered numerous instances of tanks inviting healers they trusted, DPS players asking competent strangers if they wanted to run another key, and — most disturbingly — entire groups remaining in Discord after a dungeon had finished.

Some of these relationships are believed to have continued for several months.


Lightbringer says he has personally refused to participate in the system on ethical grounds.


“I shouldn't have to network,” he said.


“I just want to play the game.”


One anonymous Protection Warrior also told The Daily Murloc he regularly invites players from his friends list because he knows they are reliable.


“If I've got two DPS applying and one of them is someone I've played with twenty times before, I'm probably taking him,” he said.


“I know he's decent, he uses defensives, and he doesn't type ‘tank???’ in party chat every time somebody dies.”


Lightbringer says this testimony confirms his suspicions.


“So it literally is favouritism.”


Further investigation has revealed that the process through which these so-called “friendships” are obtained may be even more sinister than previously thought.

Sources claim some high-rated Mythic+ players have spent years gradually meeting people by joining keys, playing well, communicating politely and asking other players if they would like to play again.



Experts have described this behaviour as unprecedented.


Lightbringer remains unconvinced.


“It's all a cabal, everyone is boosted by their friends"


The Paladin then spent several minutes explaining that Mythic+ has become significantly worse because nobody wants to give unfamiliar players a chance anymore.


The disgruntled player has now proposed several reforms to restore competitive integrity to Mythic+.


Among them is a ban on inviting anyone already present on your Battle.net friends list, compulsory randomisation of all groups above +15, and an investigation into players who have completed more than five dungeons with the same teammates.


At the time of publication, Lightbringer had returned to Silvermoon City, where he was refreshing the Group Finder while ignoring three whispers from players he had completed keys with earlier that evening.



 
 
 

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